Just like all development, the 'right' age depends on each child. As young as two years of age some children understand the abstract spatial dexterity that it takes to use a mouse to manipulate a cursor. Technology can open opportunities. Reinforcement of learning and challenges to previous material would be difficult to replicate outside technology realm.
But, there is always a but, children should also have challenges that are 'old school'. Creativity using blocks, imagination playing with cars or action figures, dressing up from a tickle trunk and lots of physical/motor skill activities should form 75-85 percent of their play.
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